Skip to content
Close-up of a standing chess piece surrounded by fallen pieces, in moody lighting.

Uncertainty Game

Designing wargames for what the models miss.

Recent Writing

wargame designdecision-makingred-teaming

The Preference Reversal: Designing Wargames That Expose When Players Change Their Minds Under Pressure

How to design wargames that detect when players abandon stated preferences mid-scenario, and what that shift reveals about real decision-making under stress.

ยท 5 min read

About

Uncertainty Game explores the design of wargames and simulations, with a focus on surfacing black swan events and anomalous phenomena that standard models miss. New writing published regularly.